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map_suite_ios_edition_quick_start_guide

Map Suite iOS Edition Quick Start Guide

Note: The page was created before Map Suite 10. Map Suite 10.0 organized many classes into new namespaces and assemblies as well as had a few minor breaks in compatibility. The majority of previously built code should work without modification assuming the new namespaces are added. For guidance on upgrading your existing code, please check out MapSuite 10 Upgrade Guide.

The Map Suite iOS Edition illustrated QuickStart Guide will guide you through the process of creating a sample application and will help you become familiar with Map Suite. This edition of the QuickStart Guide supports iOS Edition 9.0.0.0 and higher, and will show you how to create an iOS application using Map Suite iOS Edition.


If you want to build an Android application using the standard Map Suite Android Edition product, please see the Android QuickStart Guide instead.

Welcome to Map Suite™ from ThinkGeo, a full-featured mapping control that makes it easy for any Microsoft .NET developer to add mapping functionality to a Microsoft .NET application quickly and efficiently. Using the intuitive object model, even developers inexperienced with Geographic Information Systems (GIS) can have fully functional maps working in minutes.

This guide will help you quickly get started building your own spatially aware applications. Like any new software, there will be some learning along the way.

How do we begin taking advantage of the power of Map Suite? The best way to learn is to make a sample application with it.

Before we get started, make sure you've installed the ThinkGeo Product Center and that you've either started an evaluation or activated a full license of Map Suite iOS Edition. By default, this will install the Map Suite iOS Edition 9.0 assemblies to C:\Program Files (x86)\ThinkGeo\Map Suite 9.0\Map Suite iOS.

Download the Sample

Setting up the Environment

Please following our iOS Edition Installation Guide for Xamarin iOS development environment.

Let's start by creating a new iOS Universal project in Microsoft Visual Studio (2012 or newer) named HelloWorld (see Figure 1). We can create the project with .NET Framework 4.5 or higher.


Figure 1. Creating a new project in the Visual Studio IDE.

The project HelloWorld is created in a new solution called HelloWorld. The wizard creates a single iOS Application.

Next we need to prepare our map data. Create an AppData folder and put the map data under it. Make sure the resources’ build action is Content (see Figure 2).

qsg_ios_preparedata.jpg
Figure 2. Add resources and set build action to Content.

Build Host Settings

In Windows for Visual Studio 2012 or newer, Go to Tools > Options in Visual Studio and open the Xamarin > iOS Settings panel to access the iOS Mac Build Host settings:


Figure 3. Accessing the iOS Mac Build Host settings.

You can change the Mac Build Host by clicking the Find Mac Build Host button. The following screen is displayed to update the Mac Build Host:


Figure 4. Updating the Mac Build Host.

Note: The version of Xamarin.iOS being used with VisualStudio must be the same as on the Mac. The simplest method to keep them in sync is to have both machines running on the same branch (e.g. both on the Stable release branch).

Enter the PIN number generated from Mac Xamarin.iOS

Active iPhoneSimulator platform in Configuration Manager:

In Mac, we need to open Xamarin.Host to pair.

Our App can run on the Simulator we selected:

Adding the Map View to our Controller

We need to add ProtableCore.dll and iOSEdition.dll to the reference. Right-click the Reference in Solution Explorer and select “Add Reference”, navigate to the C:\Program Files (x86)\ThinkGeo\Map Suite 9.0\Map Suite iOS\Current Version\Managed Assemblies folder and select “MapSuitePortableCore.dll” and “iOSEdition.dll”.

Note: Although it is not a ThinkGeo assembly, we also need to add “System.Windows.dll ” to the references. System.Windows can be found on the .NET tab of the Add Reference dialog. If we don't do this, we'll get the following error when we compile the project: “The type 'System.Collections.Specialized.INotifyCollectionChanged' is defined in an assembly that is not referenced. We must add a reference to assembly 'System.Windows, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes'.”


Figure 3. Add System.Windows Reference.

The next step is to create Map view in HelloWorldViewController ViewDidLoad override method, and define it as “mapView”.

Every Content View Hierarchy has a corresponding View Controller to power user interaction. The role of the View Controller is to manage the Views in the Content View Hierarchy. The View Controller is not part of the Content View Hierarchy, and it's not an element in the interface. Rather, it provides the code that powers the user's interactions with the objects on the screen.

public override void ViewDidLoad()
{
     base.ViewDidLoad();
 
     MapView mapView = new MapView(View.Frame);
     View.AddSubview(mapView);
}

Now we have our “iOSEdition.dll” and “MapSuitePortableCore.dll” referenced and a MapView added.

Map Suite iOS "Hello World" Sample

After completing this section, we'll be able to draw a map with the MapView using our own data. First, let's have a look at the data and the important objects we'll use.

Map Suite Android "Hello World"

The first step in creating our “Hello World” sample application is to set references to the MapSuite.Core and MapSuite.iOSEdition workspaces at the very top of our code, since we'll use many classes within them. Set the reference like this:

using ThinkGeo.MapSuite.Core;
using ThinkGeo.MapSuite.iOSEdition;

Display World Map

Now, Let's add a base overlay to display the world map witch called “WorldMapKitOverlay”.

        public override void ViewDidLoad()
        {
            base.ViewDidLoad();
 
            MapView mapView = new MapView(View.Frame);
            View.Add(mapView);
 
            // Set the Map Unit to DecimalDegrees, the Shapefile’s unit of measure. 
            mapView.MapUnit = GeographyUnit.DecimalDegree;
 
            // Create a WorldMapKitOverlay.
            WorldMapKitOverlay worldMapKitOverlay = new WorldMapKitOverlay();
 
            // Add a WorldMapKitOverlay.
            mapView.Overlays.Add("WorldMapKit", worldMapKitOverlay);
 
            // Set a proper extent for the map. The extent is the geographical area you want it to display.
            mapView.CurrentExtent = new RectangleShape(5, 78, 30, 26);
            mapView.Refresh();
        }

If we compile and run what we have now, our map should look like the one below. (see Figure 3).


Figure 3. A simple map of Europe.

Shapefiles

Map Suite iOS Edition 9.0 supports multiple kinds of data sources. Here we will provide an introduction to Shapefiles, which we will use in this Quick Start Guide.

Maps are generally made up of shapes like lines (representing roads), dots (for points of interest, such as cities and towns at small scales), and polygons (delineating parks, etc.). Shapefiles store the coordinates that are used to draw or render these shapes. Shapefiles have a .shp extension. Shapefiles also come with two supplementary files that help Map Suite work with the data.

The first supplementary file is the .shx file. This file provides a simple index of the main Shapefile; it tells the Map Suite component when to start reading binary data and when to stop. It is much like a directory for reading the binary data, or a lookup mechanism.

The second supplementary file is the .dbf file. This file holds tabular data associated with the features in the main Shapefile. For example, a Shapefile might have the coordinates for drawing a road, while the .dbf file may tell you the name, length, and type of the road (county road, state road, interstate highway, etc.).

All three files need to reside in the same directory, but the Map Suite component only expects you to designate the name and file path of the main Shapefile. Next, when we discuss layers, you’ll start understanding a bit more about how maps are constructed in Map Suite using the shape data.

ShapeFileFeatureLayers

A ShapeFileFeatureLayer in a map correlates to a single Shapefile, such as a network of roads. Your feature layer will be superimposed on top of the base map. In fact, you can incorporate multiple feature layers in your web mapping application. Overlapping layers of different types features on a map, such as agricultural areas, rivers, and roads, is a powerful way to visualize and work with data.

You can think of layers much like actual terrain in the real world. The landscape could be considered a “base map”, with “layers” of roads and rivers superimposed on it. Keep in mind that overlapping layers may obscure the layers below. Be sure to add them in a logical order so they can be visualized correctly. For example, make sure your roads are displayed on top of rivers, creeks and streams, so bridges will be visible on the map. While the order of overlapping layers won't be editable at the client end, the display of individual layers may be turned on or off by the end user.

How do we create and add layers? The general rule is to start big. Add polygon layers representing large areas, such as country or regional boundaries, as a first, “bottom” layer. Next, you may want to add layers with lines representing rivers and roads. Add the smallest and most specific features last, as the top layer. These may include points for cities or places of interest. Again, keep in mind that logic will dictate what works best.

Map

A Map object is the highest level object that encompasses layers and some other objects. For now, you can think of a Map as an interface providing access to a set of layers. It can render each layer and present you with a map based on actions performed, such as zooming in and out, or panning to another area.

Styles

While Shapefiles provide the coordinates for shapes, styles define their appearance. You can specify the color of a country, the width of a road, the shape (triangle, circle, cross etc.) of a point, and so on.

Map Suite has many preset styles built in, including styles for roads, rivers, cities, countries, and other features. This makes it easy to create great looking maps without a lot of hassle.

PresetZoomLevels

Styles define the way we visually represent the data, while ZoomLevels define the situation in which we want to display them. ZoomLevels allow for different levels of detail at different scales. For example, we can display small towns when zoomed in close, and omit them when zoomed out to the country level, to avoid cluttering the map.

Map Suite offers the 20 most common scales, from ZoomLevel01 to ZoomLevel20, at which you may want to change your display. What is scale? Scale is a ratio between the distance represented on the map and the corresponding distance on the ground, when measured in the same units. If a road is 10,000 inches long in the real world and a map depicts this length as 1 inch on the screen, then we say the scale of this map is 1:10,000. Now let's say ZoomLevel02 uses a scale of 1:500 and ZoomLevel03 uses a scale of 1:1200. In this situation a map with a scale of 1:1000 will match ZoomLevel03 - the ZoomLevel with the closest scale.

PresetZoomLevels has a very useful property called ZoomLevel.ApplyUntilZoomLevel, which you can easily use to extend your ZoomLevels. Let's say you want a particular style to be visible at ZoomLevel03 through ZoomLevel10. To make that work, simply code as follows:

capitalLayer.ZoomLevelSet.ZoomLevel01.DefaultPointStyle = PointStyles.CreateSimpleCircleStyle(GeoColor.StandardColors.White, 7, GeoColor.StandardColors.Brown);
capitalLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level05;

Map Suite iOS "Hello World"

In creating our “Hello World” sample application, our first step is to set references to the MapSuite.Core and MapSuite.iOSEdition workspaces at the very top of our code, since we'll use many classes within them. Set the reference like this:

using ThinkGeo.MapSuite.Core;
using ThinkGeo.MapSuite.iOSEdition;

Now let's look at a code sample to bring this concept to fruition. We'll look at Shapefiles relating to the entire world. In our example, we have one such Shapefile:

*worldwide country borders (Countries02.shp)

(NOTE: The data used here can be found in the attached sample above in the “\AppData” folder. The data files' build action should be “Content”.)

Our next step is to define and add our Layers. Here is the code to use for our example. All of the following code can be placed in the ViewDidLoad override method.

public override void ViewDidLoad()
{
    base.ViewDidLoad();
 
    MapView mapView = new MapView(View.Frame);
    View.Add(mapView);
 
    // Set the Map Unit to DecimalDegrees, the Shapefile’s unit of measure.
    mapView.MapUnit = GeographyUnit.DecimalDegree;
 
    WorldMapKitOverlay worldMapKitOverlay = new WorldMapKitOverlay();
    mapView.Overlays.Add("WorldMapKit", worldMapKitOverlay);
 
    // Create a new Layer and pass the path to a Shapefile into its constructor. 
    ShapeFileFeatureLayer worldLayer = new ShapeFileFeatureLayer(@"AppData/Countries02.shp");
 
    // Set the worldLayer with a preset Style, as AreaStyles.Country1 has YellowGreen background and black border, our worldLayer will have the same render style.  
    worldLayer.ZoomLevelSet.ZoomLevel01.DefaultAreaStyle = AreaStyles.Country1;
 
    // This setting will apply from ZoomLevel01 to ZoomLevel20, which means the map will be rendered in the same style, no matter how far we zoom in or out. 
    worldLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    // Create a new Layer Overlay to hold the layer we just created
    LayerOverlay layerOverlay = new LayerOverlay();
 
    // Add the shapefile layer to the layer overlay
    layerOverlay.Layers.Add(worldLayer);
 
    // Add the layerOverlay to map.
    mapView.Overlays.Add(layerOverlay);
 
    // Set a proper extent for the map. The extent is the geographical area you want it to display.
    mapView.CurrentExtent = new RectangleShape(5, 78, 30, 26);
 
    // We now need to call the Refresh() method of the Map view so that the Map can redraw based on the data that has been provided.
    mapView.Refresh();
} 

If you compile and run what you have now, your map should look like the one below. (see Figure 4).


Figure 4. A Simple map of Europe.

So what has occurred here? We've created a layer and added it to the Map, and the Map has rendered it according to its default style parameters. We've also used ZoomLevel to display the map the way we want.

NOTE: It is important that the MapUnit property of a Map object be set using the GeographyUnit Enumeration. This is because the coordinates stored in a Shapefile can be in decimal degrees (a format of latitude and longitude), feet, meters, or another unit system, and our map has no way to know what the Shapefile's unit of measurement is until we tell it. This information is normally found somewhere in the Shapefile's documentation (also referred to as its metadata), or within its supplemental data file, as discussed in the section on Shapefiles. It may also come as a separate .txt, .xml, or .html file that begins with the same file name as the main Shapefile.

Now you can display and navigate your map. Pan by dragging the map, zoom in by double-clicking, track zoom in by drawing a rectangle with your left mouse button mouse while holding the shift key, or zoom in and out with the mouse wheel. Very powerful for just couple lines of code, isn't it?

That was an easy start! Now let's add a second Shapefile to the sample, so we'll have a total of two layers:

  1. World country borders (“Countries02.shp”)
  2. World capitals (“WorldCapitals.shp”)
public override void ViewDidLoad()
{
    base.ViewDidLoad();
 
    MapView mapView = new MapView(View.Frame);
    View.Add(mapView);
 
    mapView.MapUnit = GeographyUnit.DecimalDegree;
 
    WorldMapKitOverlay worldMapKitOverlay = new WorldMapKitOverlay();
    mapView.Overlays.Add("WorldMapKit", worldMapKitOverlay);
 
    ShapeFileFeatureLayer worldLayer = new ShapeFileFeatureLayer(@"AppData/Countries02.shp");
    worldLayer.ZoomLevelSet.ZoomLevel01.DefaultAreaStyle = AreaStyles.Country1;
    worldLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    ShapeFileFeatureLayer capitalLayer = new ShapeFileFeatureLayer(@"AppData/WorldCapitals.shp");
    // Similarly, we use the presetPointStyle for cities.     
    capitalLayer.ZoomLevelSet.ZoomLevel01.DefaultPointStyle = PointStyles.Capital3;
    // This setting also applies from ZoomLevel01 to ZoomLevel20, so city symbols will be rendered in the same style, no matter how far we zoom in or out. 
    capitalLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    LayerOverlay layerOverlay = new LayerOverlay();
    layerOverlay.Layers.Add(worldLayer);
    // We need to add both of the new layers to the Layer OverLay. 
    layerOverlay.Layers.Add(capitalLayer);
 
    mapView.Overlays.Add(layerOverlay);
    mapView.CurrentExtent = new RectangleShape(5, 78, 30, 26);
    mapView.Refresh();
}

And the result is as following (Figure 5):


Figure 5. A map of Europe with the additional borders and capitals layers displayed.

How to Use TextStyle

TextStyle is used to label items on map. While the features themselves are drawn from information in the Shapefile, they're labeled with feature names or other attributes contained in the .dbf file. For example, the Shapefile containing capitals of the world has a corresponding .dbf file with the field “CITY_NAME”. We can use this field to label the cities on our map.

Map Suite includes several built-in TextStyles to help us quickly apply attractive city labels. We can simply pick the TextStyle we like and use it.

public override void ViewDidLoad()
{
    base.ViewDidLoad();
 
    MapView mapView = new MapView(View.Frame);
    View.Add(mapView);
 
    mapView.MapUnit = GeographyUnit.DecimalDegree;
 
    WorldMapKitOverlay worldMapKitOverlay = new WorldMapKitOverlay();
    mapView.Overlays.Add("WorldMapKit", worldMapKitOverlay);
 
    ShapeFileFeatureLayer worldLayer = new ShapeFileFeatureLayer(@"AppData/Countries02.shp");
    worldLayer.ZoomLevelSet.ZoomLevel01.DefaultAreaStyle = AreaStyles.Country1;
    worldLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    ShapeFileFeatureLayer capitalLayer = new ShapeFileFeatureLayer(@"AppData/WorldCapitals.shp");
    // Similarly, we use the presetPointStyle for cities. 
    capitalLayer.ZoomLevelSet.ZoomLevel01.DefaultPointStyle = PointStyles.Capital3;
    // This setting also applies from ZoomLevel01 to ZoomLevel20, which means city symbols will be rendered in the same style no matter how far we    
    //zoom in or out.
    capitalLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    // We create a new Layer for labeling the capitals.
    ShapeFileFeatureLayer capitalLabelLayer = new ShapeFileFeatureLayer(@"AppData/WorldCapitals.shp");
    // We use the preset TextStyle. Here we pass in "CITY_NAME", the name of the field containing the values we want to label the map with.
    capitalLabelLayer.ZoomLevelSet.ZoomLevel01.DefaultTextStyle = TextStyles.Capital3("CITY_NAME");
    capitalLabelLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
    // Since the map is drawn with tiles, the label needs to draw on the margin to make sure the text is complete after joining the tiles together.
    // Change the number below (to 0, for example) to better understand how this works.
    capitalLabelLayer.DrawingMarginPercentage = 50;
 
    LayerOverlay layerOverlay = new LayerOverlay();
    layerOverlay.Layers.Add(worldLayer);
    layerOverlay.Layers.Add(capitalLayer);
    layerOverlay.Layers.Add(capitalLabelLayer);
 
    mapView.Overlays.Add(layerOverlay);
    mapView.CurrentExtent = new RectangleShape(5, 78, 30, 26);
    mapView.Refresh();
}

The result should look like this (Figure 6):


Figure 6. Europe map with TextStyle applied.

Now that we know how to render text and symbols, let's create custom Styles and TextStyles. We'll also specify different ranges of ZoomLevels, and apply varying custom Styles and TextStyles to the same layer at different ZoomLevel ranges.

public override void ViewDidLoad()
{
    base.ViewDidLoad();
 
    MapView mapView = new MapView(View.Frame);
    View.Add(mapView);
 
    mapView.MapUnit = GeographyUnit.DecimalDegree;
 
    WorldMapKitOverlay worldMapKitOverlay = new WorldMapKitOverlay();
    mapView.Overlays.Add("WorldMapKit", worldMapKitOverlay);
 
    ShapeFileFeatureLayer worldLayer = new ShapeFileFeatureLayer(@"AppData/Countries02.shp");
    worldLayer.ZoomLevelSet.ZoomLevel01.DefaultAreaStyle = AreaStyles.Country1;
    worldLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    ShapeFileFeatureLayer capitalLayer = new ShapeFileFeatureLayer(@"AppData/WorldCapitals.shp");
    // We can customize our own Style. Here we pass in a color and a size.
    capitalLayer.ZoomLevelSet.ZoomLevel01.DefaultPointStyle = PointStyles.CreateSimpleCircleStyle(GeoColor.StandardColors.White, 7, GeoColor.StandardColors.Brown);
    // The Style we set here is available from ZoomLevel01 to ZoomLevel05. That means if we zoom in a bit more, it will no longer be visible.
    capitalLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level05;
 
    capitalLayer.ZoomLevelSet.ZoomLevel06.DefaultPointStyle = PointStyles.Capital3;
    // The Style we set here is available from ZoomLevel06 to ZoomLevel20. That means if we zoom out a bit more, it will no longer be visible.
    capitalLayer.ZoomLevelSet.ZoomLevel06.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
 
    ShapeFileFeatureLayer capitalLabelLayer = new ShapeFileFeatureLayer(@"AppData/WorldCapitals.shp");
    // We can customize our own TextStyle. Here we pass in the font, size, style and color.
    capitalLabelLayer.ZoomLevelSet.ZoomLevel01.DefaultTextStyle = TextStyles.CreateSimpleTextStyle("CITY_NAME", "Arial", 8, DrawingFontStyles.Italic, GeoColor.StandardColors.Black, 3, 3);
    // The TextStyle we set here is available from ZoomLevel01 to ZoomLevel05. 
    capitalLabelLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level05;
 
    capitalLabelLayer.ZoomLevelSet.ZoomLevel06.DefaultTextStyle = TextStyles.Capital3("CITY_NAME");
    // The TextStyle we set here is available from ZoomLevel06 to ZoomLevel20. 
    capitalLabelLayer.ZoomLevelSet.ZoomLevel06.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20;
    capitalLabelLayer.DrawingMarginPercentage = 50;
 
    LayerOverlay layerOverlay = new LayerOverlay();
    layerOverlay.Layers.Add(worldLayer);
    layerOverlay.Layers.Add(capitalLayer);
    layerOverlay.Layers.Add(capitalLabelLayer);
 
    mapView.Overlays.Add(layerOverlay);
    mapView.CurrentExtent = new RectangleShape(5, 78, 30, 26);
    mapView.Refresh();
}

Can you imagine what the map will look like now? Below is the result. At first it looks like Figure 7, then like Figure 8 as you zoom in further.


Figure 7. Map of Europe before zooming in.


Figure 8. Map of Europe after zooming in.

Summary

You now know the basics of using the Map Suite Map control and can start adding this functionality to your own applications. Let's recap what we've learned about the object relationships and how the pieces of Map Suite work together:

  1. It is of the utmost importance that the units (feet, meters, decimal degrees, etc.) be set properly for the Map control, based on the requirements of your data.
  2. Shapefiles provide the data used by a Map control to render a map.
  3. A Map is the basic control that contains all the other objects used to indicate how the map should be rendered.
  4. A Map has one-to-many Layers. A Layer correlates one-to-one with a Shapefile (.shp).
  5. A Layer can have one-to-many ZoomLevels. ZoomLevels help to define ranges (upper and lower scales) of when a Layer should be shown or hidden.

Download Sample Code From This Exercise (1.5 MB)

map_suite_ios_edition_quick_start_guide.txt · Last modified: 2017/03/17 02:23 by tgwikiupdate