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map_suite_ios_edition_quick_start_guide [2015/09/09 09:47]
admin
map_suite_ios_edition_quick_start_guide [2017/03/17 02:23] (current)
tgwikiupdate
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 ====== Map Suite iOS Edition Quick Start Guide ====== ====== Map Suite iOS Edition Quick Start Guide ======
 +
 +{{section>​upgrade_map_suite_to_10.0}}
  
 <div msgbox> <div msgbox>
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 ===== Download the Sample ===== ===== Download the Sample =====
-<faicon fa fa-download ​ fa-lg> {{:File:HelloWorld iOS.zip|Download Sample Code From This Exercise}} //(1.5 MB)//+<faicon fa fa-download ​ fa-lg> {{filehistory:HelloWorld iOS.zip|Download Sample Code From This Exercise}} //(1.5 MB)//
  
 ===== Setting up the Environment ===== ===== Setting up the Environment =====
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 Next we need to prepare our map data. Create an AppData folder and put the map data under it. Make sure the resources’ build action is Content (see Figure 2). Next we need to prepare our map data. Create an AppData folder and put the map data under it. Make sure the resources’ build action is Content (see Figure 2).
  
-{{iosedition:​SG_iOS_PrepareData.jpg}}+{{iosedition:​QSG_iOS_PrepareData.jpg}}
 \\ \\
 //Figure 2. Add resources and set build action to Content.// //Figure 2. Add resources and set build action to Content.//
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 In Windows for Visual Studio 2012 or newer, Go to Tools > Options in Visual Studio and open the Xamarin > iOS Settings panel to access the iOS Mac Build Host settings: In Windows for Visual Studio 2012 or newer, Go to Tools > Options in Visual Studio and open the Xamarin > iOS Settings panel to access the iOS Mac Build Host settings:
  
-{{iosedition:​QSG_iOS_Options.png}}+{{iosedition:​QSG_iOS_Options.png ​?500}}
 \\ \\
 // Figure 3. Accessing the iOS Mac Build Host settings.// // Figure 3. Accessing the iOS Mac Build Host settings.//
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 You can change the Mac Build Host by clicking the Find Mac Build Host button. The following screen is displayed to update the Mac Build Host: You can change the Mac Build Host by clicking the Find Mac Build Host button. The following screen is displayed to update the Mac Build Host:
  
-{{iosedition:​QSG_iOS_Hosts.png}}+{{iosedition:​QSG_iOS_Hosts.png ​?500}}
 \\ \\
 //Figure 4. Updating the Mac Build Host.// //Figure 4. Updating the Mac Build Host.//
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 That was an easy start! Now let's add a second Shapefile to the sample, so we'll have a total of two layers: That was an easy start! Now let's add a second Shapefile to the sample, so we'll have a total of two layers:
  
-#World country borders ("​Countries02.shp"​) +  - World country borders ("​Countries02.shp"​) 
-#World capitals ("​WorldCapitals.shp"​)+  ​- ​World capitals ("​WorldCapitals.shp"​)
  
 <code csharp> <code csharp>
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 {{iosedition:​QSG_iOS_Img13.png}} {{iosedition:​QSG_iOS_Img13.png}}
 \\ \\
-//|Figure 8. Map of Europe after zooming in.//+//Figure 8. Map of Europe after zooming in.//
  
 ===== Summary ===== ===== Summary =====
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-<faicon fa fa-download>​ {{:File:HelloWorld iOS.zip|Download Sample Code From This Exercise}} //(1.5 MB)// +<faicon fa fa-download ​ fa-lg {{filehistory:HelloWorld iOS.zip|Download Sample Code From This Exercise}} //(1.5 MB)//
  
map_suite_ios_edition_quick_start_guide.1441792071.txt.gz · Last modified: 2015/09/09 09:47 by admin