This is the default constructor, which takes no arguments. It is typically not used. Alternate Streams Where possible, we allow you to use a stream in place of concrete files on the file system. This gives you the flexibility to retrieve data from isolated storage, encrypted files, compressed files, fast memory streams or any other stream origin. This is typically available where you would pass in a path and file name. Streams can be substituted in a number of places such as images, shape files and so on. We describe how the system works in the following paragraphs, although specific places may have slightly different variations. You will create the object that will use the stream normally, such as a ShapeFileFeatureSource, and then subscribe to the StreamLoading event. For these classes you typically need to supply a path and file name. While this is still required, you can pass in a validly-formatted path that does not actually exist, such as “Z:\ShapeFile1.shp”. When we need the stream from you, we will give you this string so you can find the associated stream. In essence, you can use the path and file name as a key to link to the source of your stream. When we need the file, we will raise the StreamLoading event and allow you to pass an alternate stream. In the StreamLoading event, we provide you with the path and file name you used and we expect for you to create the stream and set it as the AlternateStream property along with setting the FileMode and File access appropriate to the stream. This helps us know our limits with the stream.
This is the constructor we suggest you use when creating this class. Alternate Streams Where possible, we allow you to use a stream in place of concrete files on the file system. This gives you the flexibility to retrieve data from isolated storage, encrypted files, compressed files, fast memory streams or any other stream origin. This is typically available where you would pass in a path and file name. Streams can be substituted in a number of places such as images, shape files and so on. We describe how the system works in the following paragraphs, although specific places may have slightly different variations. You will create the object that will use the stream normally, such as a ShapeFileFeatureSource, and then subscribe to the StreamLoading event. For these classes you typically need to supply a path and file name. While this is still required, you can pass in a validly-formatted path that does not actually exist, such as “Z:\ShapeFile1.shp”. When we need the stream from you, we will give you this string so you can find the associated stream. In essence, you can use the path and file name as a key to link to the source of your stream. When we need the file, we will raise the StreamLoading event and allow you to pass an alternate stream. In the StreamLoading event, we provide you with the path and file name you used and we expect for you to create the stream and set it as the AlternateStream property along with setting the FileMode and File access appropriate to the stream. This helps us know our limits with the stream.
Parameters
alternateStreamName
Type:String
Description:This parameter represents the key string you will use to find the stream on the client end.
alternateStream
Type:Stream
Description:This parameter should be set in the event by the user to represent the alternate stream.
fileMode
Type:FileMode
Description:This parameter should be set in the event by the user to represent the file mode that the alternate stream needs to function as.
fileAccess
Type:FileAccess
Description:This parameter should be set in the event by the user to represent the file access that the alternate stream needs to function as.
Protected Constructors
Public Methods
ToString()
N/A
Remarks
N/A
Return Value
Type:String
Description:N/A
Parameters
Equals(Object)
N/A
Remarks
N/A
Return Value
Type:Boolean
Description:N/A
Parameters
obj
Type:Object
Description:N/A
GetHashCode()
N/A
Remarks
N/A
Return Value
Type:Int32
Description:N/A
Parameters
GetType()
N/A
Remarks
N/A
Return Value
Type:Type
Description:N/A
Parameters
Protected Methods
Finalize()
N/A
Remarks
N/A
Return Value
Type:Void
Description:N/A
Parameters
MemberwiseClone()
N/A
Remarks
N/A
Return Value
Type:Object
Description:N/A
Parameters
Public Properties
AlternateStreamName
N/A
Remarks
This is always set by the person who created the event arguments and should not be changed by the user. The streamSource name just needs to be some unique string that will let the user know which file or stream you want. For example, you could have a streamSourceName of “Z:\test.shp” and though the Z drive might not exist it might be a clue for you to load “test.shp” from isolated storage. We suggest you use a string that is in the file format of “?:\????.???” as this allows us to validate it, though we do not check if it actually exists. Alternate Streams Where possible, we allow you to use a stream in place of concrete files on the file system. This gives you the flexibility to retrieve data from isolated storage, encrypted files, compressed files, fast memory streams or any other stream origin. This is typically available where you would pass in a path and file name. Streams can be substituted in a number of places such as images, shape files and so on. We describe how the system works in the following paragraphs, although specific places may have slightly different variations. You will create the object that will use the stream normally, such as a ShapeFileFeatureSource, and then subscribe to the StreamLoading event. For these classes you typically need to supply a path and file name. While this is still required, you can pass in a validly-formatted path that does not actually exist, such as “Z:\ShapeFile1.shp”. When we need the stream from you, we will give you this string so you can find the associated stream. In essence, you can use the path and file name as a key to link to the source of your stream. When we need the file, we will raise the StreamLoading event and allow you to pass an alternate stream. In the StreamLoading event, we provide you with the path and file name you used and we expect for you to create the stream and set it as the AlternateStream property along with setting the FileMode and File access appropriate to the stream. This helps us know our limits with the stream.
Return Value
Type:String
AlternateStream
N/A
Remarks
When the event is raised, the user should be responsible for either ignoring this property or setting it. It should default to null and if the user wishes to use an alternate stream instead of a file from the disk then they should replace it here. Alternate Streams Where possible, we allow you to use a stream in place of concrete files on the file system. This gives you the flexibility to retrieve data from isolated storage, encrypted files, compressed files, fast memory streams or any other stream origin. This is typically available where you would pass in a path and file name. Streams can be substituted in a number of places such as images, shape files and so on. We describe how the system works in the following paragraphs, although specific places may have slightly different variations. You will create the object that will use the stream normally, such as a ShapeFileFeatureSource, and then subscribe to the StreamLoading event. For these classes you typically need to supply a path and file name. While this is still required, you can pass in a validly-formatted path that does not actually exist, such as “Z:\ShapeFile1.shp”. When we need the stream from you, we will give you this string so you can find the associated stream. In essence, you can use the path and file name as a key to link to the source of your stream. When we need the file, we will raise the StreamLoading event and allow you to pass an alternate stream. In the StreamLoading event, we provide you with the path and file name you used and we expect for you to create the stream and set it as the AlternateStream property along with setting the FileMode and File access appropriate to the stream. This helps us know our limits with the stream.
Return Value
Type:Stream
FileMode
N/A
Remarks
You should set the file mode to the mode that best describes the limitations inherent to your alternate stream. Alternate Streams Where possible, we allow you to use a stream in place of concrete files on the file system. This gives you the flexibility to retrieve data from isolated storage, encrypted files, compressed files, fast memory streams or any other stream origin. This is typically available where you would pass in a path and file name. Streams can be substituted in a number of places such as images, shape files and so on. We describe how the system works in the following paragraphs, although specific places may have slightly different variations. You will create the object that will use the stream normally, such as a ShapeFileFeatureSource, and then subscribe to the StreamLoading event. For these classes you typically need to supply a path and file name. While this is still required, you can pass in a validly-formatted path that does not actually exist, such as “Z:\ShapeFile1.shp”. When we need the stream from you, we will give you this string so you can find the associated stream. In essence, you can use the path and file name as a key to link to the source of your stream. When we need the file, we will raise the StreamLoading event and allow you to pass an alternate stream. In the StreamLoading event, we provide you with the path and file name you used and we expect for you to create the stream and set it as the AlternateStream property along with setting the FileMode and File access appropriate to the stream. This helps us know our limits with the stream.
Return Value
Type:FileMode
FileAccess
N/A
Remarks
You should set the file access to the mode that best describes the limitations inherent to your alternate stream. Alternate Streams Where possible, we allow you to use a stream in place of concrete files on the file system. This gives you the flexibility to retrieve data from isolated storage, encrypted files, compressed files, fast memory streams or any other stream origin. This is typically available where you would pass in a path and file name. Streams can be substituted in a number of places such as images, shape files and so on. We describe how the system works in the following paragraphs, although specific places may have slightly different variations. You will create the object that will use the stream normally, such as a ShapeFileFeatureSource, and then subscribe to the StreamLoading event. For these classes you typically need to supply a path and file name. While this is still required, you can pass in a validly-formatted path that does not actually exist, such as “Z:\ShapeFile1.shp”. When we need the stream from you, we will give you this string so you can find the associated stream. In essence, you can use the path and file name as a key to link to the source of your stream. When we need the file, we will raise the StreamLoading event and allow you to pass an alternate stream. In the StreamLoading event, we provide you with the path and file name you used and we expect for you to create the stream and set it as the AlternateStream property along with setting the FileMode and File access appropriate to the stream. This helps us know our limits with the stream.
Return Value
Type:FileAccess
Protected Properties
Public Events
api/thinkgeo.mapsuite.geocoding.streamloadingeventargs.txt · Last modified: 2017/01/11 07:29 (external edit)